If I render, you will see a soft all around, then we have the retraced hard shadows. If I move the light now you will see that the shadows change accordingly. Just make sure your graphics card can handle it. If you want to see the shadows in your viewport, go to the options and turn on shadows. Also, by default shadows are not enabled. And this is a light that emits light in all directions. And negative lights actually subtract light from a scene and lights can be more than 100%, again, from the arrows for situations where we want to over-light something. Lights can also be negative by clicking and dragging on the arrows. And as you can see, the lower the intensity the lower the influence of light. In the attributes manager, make sure you have the general tab selected. Just like with any other object, I can move my light around, scale it and rotate it. As you see, the only effect of light, now, is from this light here. I can select the first one and this will add a light to our scene. If we go to this drop down we can see our collection of lights. But this light is turned off automatically once we add an actual light to the scene. Cinema 4D Lite has a default light, just like it has a default camera. Although you can see the effect of some light as otherwise the scene would be absolutely dark. See what I did there? Lights in Cinema 4D Lite? Anyway, this scene has no light objects. What I can do is give you a very rough overview of the lights in Cinema 4D Lite. It's a vast subject we possibly can't even scratch its surface in this series. Lighting is one of the bedrocks of any visual medium and the same applies to 3D.
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